State of Development - Extended Cycle Coming


The beginning of April makes approximately six months since I have formally released my game project to the public. In reflection upon my past six months of work, I have come to the conclusion that  I need to suspend monthly release updates due to the degree of backend coding I have  before proceeding further into the project and working out major issues and conflicts. The major motivation for suspending regular releases comes from the size of the project itself. Many of the core features that are needed have yet to be programmed in. If it is not done soon, I will be sitting on spaghetti code that will be nigh impossible to debug or organize. Likewise, the main story plot has yet to be coded into the game. I promised a good story and I must write it and put it in. I found it very easy to be distracted with the fetish content, with the hopes of attracting players. As a lone developer, I can only focus on one aspect at a time and when one part of a project receives attention, the others suffer. The final reason for shifting to irregular, but substantial releases is the fact that the project has been financially unsuccessful. I still have to earn my pay from somewhere and that will take time away from the project. To that end, I am looking at June for the next release at the earliest. There is just too much behind the scenes in the project that I must square away before the project gets to big to manage. It also gives me the time to work out existing events and either streamline or revise them completely. As a heads-up, I am almost certain that when I release v0.3, a full restart is required to ensure that there are no variable or switch-related bugs from all of the changes and any overhauls. I also will most likely suspend Patreon sometime next month due to lack of interest. I intend v 0.3 to be a bit of a reboot, to a degree. Should there be sufficient interest, I will re-open Patreon later in the year.  In the meantime, I am open to suggestions regarding current content or future content. I will also acknowledge any bug reports in the meantime.

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