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Changes Coming to System


I have been reviewing how I initially implemented experience and level gain in the game and I have come to the conclusion that I am making something too cumbersome for practicality. Since the game is already giving out XP and cash through the quest system and I also plan on having the combat engine in RPG Maker MV do its job normally with the "orgasmic combat," I see no reason to clutter the code with unnecessary xp from every single minor event. So, I plan on phasing out those minor XP and money gains to clean up the code and speed along the narrative, which is more important.

I will also boost the XP gain from quests and include other minor quests to ensure there is enough XP to allow for both event progress and progress through the "orgasmic combat" mechanic. What I have in store should not affect old saves, so no restart is required. Old characters simply benefit from the extra level and cash.

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